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gamification Press Releases

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By Performance Development Group
Performance Development Group (PDG) was listed on the TrainingIndustry.com Top 20 Gamification Companies List.

By netVillage.com
netVillage.com, who provides small businesses with software to build their own branded Facebook-style social network, today announced the addition of gamification tools to their popular Social Networking software platform  The combination allows a...

By TechNavio
TechNavio projects the Global Gamification Market to grow at a CAGR of 68.4 percent from 2013-2018.

By Imagination IQ
This Ultra Event Experience IS the new model for how conscious entrepreneurs and event planners will connect with those they are called to be of service.

By CM Group Ltd
Alex Mackman, Technical Director at CM Group, will present real life Mobile Learning Success Stories at the World of Learning Conference and Exhibition at the NEC Birmingham, as part of the free learning seminar programme.

By CM Group Ltd
CM Group, a global leader in the field of innovative eLearning and mobile learning solutions, today announced the release of enhanced gamification features as part of Luminosity Reach, CM Group’s next generation Learning Management System.

By AOPEN
Global leaders team up to deliver next-generation of multi-touch solutions.

By SmilePalooza!
Dr. Darold Opp, founder of Advanced Family Dentistry and Smile Palooza says that the desire to play games is hardwired into human beings and that the gaming psychology can help dentists attract and keep patients.

By EntrepreNow!
As the host of a weekly radio program on gamification as well as author of the book, Totally Awesome Training Activity Guide: Put Gamification to Work for You, Monica Cornetti’s niche is non-technical gamification techniques that can be used in the...

By The asterism* Group
What exactly is gamification? That's one very complex and perfect question for Tom McMorrow, marketing and gamification specialist - and one impressive social media and new age marketing strategist - at award-winning asterism* Group.

By socilogica
Socilogica, a leading innovator and provider of Customer Engagement technology is excited to announce the launch of the logica1 Customer Engagement Platform.

By CM Group Ltd
CM Group, a global leader in the field of innovative eLearning and mobile learning solutions, today announced that internet television service NOW TV has selected CM Group’s Luminosity range of learning solutions.

By EntrepreNow!
As the host of a weekly radio program on gamification as well as author of the book, Totally Awesome Training Activity Guide: Put Gamification to Work for You, Monica Cornetti’s niche is non-technical gamification techniques that can be used in the...

By Virtusa
WESTBOROUGH, Mass., – (July 10, 2014) –  Virtusa Corporation (NASDAQ: VRTU), a global business consulting and IT outsourcing company that combines innovation, technology leadership and industry solutions to transform the customer experience,...

By LilyPad Solutions
New Relationship Expands Solutions and Customer Base for Both Companies

By RedCritter Corp.
Send accolades directly from within Office 365 and Outlook 2013

By RedCritter Corp.
Drives new levels of employee engagement and productivity in SharePoint

By RedCritter Corp.
Enterprise gamification for the call center promotes better customer service

By RedCritter Corp.
Managers can distribute real-time recognition and rewards to employees via device bump and QR code

By RedCritter Corp.
Provides mobile, real-time employee recognition and rewards, group messaging and bump sharing

All Press Releases

By PR Artistry
Findings of a new survey indicate that gamification is a growing trend delivering the right results.

By Virtual Space OOO
The class turns into a competition, a race – who is the best?! It engages the students and makes them pay attention. How is that achieved? Everything is done on the fly, no preparation required!

By Humanatomy
Humanatomy is a new way to learn human sciences. Doctors and nurses can get a personalized learning experience using their tablet.

By Performance Development Group
Performance Development Group (PDG) was listed on the TrainingIndustry.com Top 20 Gamification Companies List.

By netVillage.com
netVillage.com, who provides small businesses with software to build their own branded Facebook-style social network, today announced the addition of gamification tools to their popular Social Networking software platform  The combination allows a...

By TechNavio
TechNavio projects the Global Gamification Market to grow at a CAGR of 68.4 percent from 2013-2018.

By Imagination IQ
This Ultra Event Experience IS the new model for how conscious entrepreneurs and event planners will connect with those they are called to be of service.

By CM Group Ltd
Alex Mackman, Technical Director at CM Group, will present real life Mobile Learning Success Stories at the World of Learning Conference and Exhibition at the NEC Birmingham, as part of the free learning seminar programme.

By CM Group Ltd
CM Group, a global leader in the field of innovative eLearning and mobile learning solutions, today announced the release of enhanced gamification features as part of Luminosity Reach, CM Group’s next generation Learning Management System.

By AOPEN
Global leaders team up to deliver next-generation of multi-touch solutions.

By SmilePalooza!
Dr. Darold Opp, founder of Advanced Family Dentistry and Smile Palooza says that the desire to play games is hardwired into human beings and that the gaming psychology can help dentists attract and keep patients.

By EntrepreNow!
As the host of a weekly radio program on gamification as well as author of the book, Totally Awesome Training Activity Guide: Put Gamification to Work for You, Monica Cornetti’s niche is non-technical gamification techniques that can be used in the...

By Fourerr
The new Fourerr launches rewards where both service buyers and sellers can earn badges, levels and coins as they do business on the site.

By The asterism* Group
What exactly is gamification? That's one very complex and perfect question for Tom McMorrow, marketing and gamification specialist - and one impressive social media and new age marketing strategist - at award-winning asterism* Group.

By socilogica
Socilogica, a leading innovator and provider of Customer Engagement technology is excited to announce the launch of the logica1 Customer Engagement Platform.

By CM Group Ltd
CM Group, a global leader in the field of innovative eLearning and mobile learning solutions, today announced that internet television service NOW TV has selected CM Group’s Luminosity range of learning solutions.

By EntrepreNow!
As the host of a weekly radio program on gamification as well as author of the book, Totally Awesome Training Activity Guide: Put Gamification to Work for You, Monica Cornetti’s niche is non-technical gamification techniques that can be used in the...

By Virtusa
WESTBOROUGH, Mass., – (July 10, 2014) –  Virtusa Corporation (NASDAQ: VRTU), a global business consulting and IT outsourcing company that combines innovation, technology leadership and industry solutions to transform the customer experience,...

By LilyPad Solutions
New Relationship Expands Solutions and Customer Base for Both Companies

By Monica Cornetti founder at EntrepreNow!
International Speaker and Amazon Best Selling Author Monica Cornetti will be speaking this week at the GSummit SF 2014. Cornetti will be delivering the Keynote speech “Why We Love Low-Tech Gamification (And You Should Too!)”

By Crowdster
New brand marks the company's continued expansion into influencer engagement for corporate events

By mHealth Games
mHealth Games, an innovative health and wellness start-up, announced the addition of Dr. Keith Collins to the position of Chairman of the Board, effective April 1, 2014.

By RedCritter Corp.
Send accolades directly from within Office 365 and Outlook 2013

By RedCritter Corp.
Drives new levels of employee engagement and productivity in SharePoint

By RedCritter Corp.
Enterprise gamification for the call center promotes better customer service

By RedCritter Corp.
Managers can distribute real-time recognition and rewards to employees via device bump and QR code

By RedCritter Corp.
Provides mobile, real-time employee recognition and rewards, group messaging and bump sharing

By RedCritter Corp.
Provides mobile, real-time employee recognition and rewards by connecting to business systems

By RedCritter Corp.
Supports popular tablet devices including iPad and Microsoft Surface

By Monica Cornetti Gamification Keynote Speaker
Monica Cornetti, a Gamification Keynote Speaker and Curriculum Designer, will be a featured guest on the top-ranked webshow; “Gamification Revolution.” Monica will tell her secrets to designing low-tech gamified training.

By Qstream PR
Developed at Harvard, “Qstreams” are Fast, Easy and Clinically Proven to Boost On-the-Job Performance of Healthcare Workers

By CRMGamified®
In today’s complex and uncertain business environment, change (or transformation) is required more often, with higher complexity and overall scope as well.

By PR Artistry
Motivating staff key to attracting and retaining the ‘Facebook generation’

By YDreams
Creative technologies specialist YDreams has successfully deployed Aquarium, a social, pet-raising simulator, in Germany, Denmark, Brazil, Portugal and Turkey, enabling users to let their creativity run wild and create over 50.000 pet fish

By hawt
“Tiny Shops Burgers”, released in the Apple Store on December 1st 2013, is an educational mobile game for the iPad, iPhone and iPod developed by the innovative software provider, hawt .

By 1-Page
On November 9th, 1-Page won the 2013 SYNC Conference by Pingwest “VCs Award” at the Global Startup Showcase. The news was published on Pingwest Chinese portal. Below the link to the original version and the English translation.

By Host a Virtual Event
The growth of gamification and online simulation is fast being introduced into organisations to provide a richer engagement over eLearning and a cost effective alternative to traditional face to face training.

By ScottMadden, Inc.
ScottMadden, Inc., a general management consulting firm, recently sponsored IQPC’s Chief Human Resources Officer Exchange held November 10–12, 2013, in Amelia Island, Florida.

By 1-Page
1-Page receives the SYNC Conference 2013 by Pingwest “VC Judges Award”

By SnagPad
Company becomes first to use game dynamics for job search process

By Harrisburg University of Science and Technology
The community is invited to enjoy a free presentation on Gamification for Business, Training, and Education from award-winning educator Andy Petroski, Director of Learning Technologies Master of Science program at Harrisburg University.

By 1-Page
1-Page, the next generation platform that gamifies Talent Acquisition for Enterprises, is proud to announce its participation to CROWDFUNDXWomen 2013.

By 1-Page
The Summit is a global gathering of the world's leading thinkers and doers in technology. It's not just a gathering of the planet's leading startups and technology companies, but of businesses, large and small, who are being impacted by new technologies.

By CRMGamified®
Zero2Ten Inc has today announced its strategic partnership with CRMGamified®.

By AdvanTag
Hamilton, Ontario September 18th, 2013:  AdvanTag announced today that it has been invited to one of the largest technology conferences in the world.

By Gamelin Advergames
Advergames Interactive Marketing Group fosters conversation among all things advergaming, gamification, social media, and interactive marketing.

By Taico® Incentive Services Inc.
IncentiGames™2.0 will redefine HR in the 21st century workplace.

By EntrepreNow!
Dallas, TX – Monica Cornetti will present "Can You Turn Your Traditional Training Programs into eLearning," a Complimentary 90-minute Webinar on Monday, July 15, 2013 at 11:00 a.m. CDT, and featuring Eric Bloom, Founder of Manager Mechanics, LLC.

By CRMGamified®
Today, we are publicly announcing the release of the new version of our leading gamification add-on for Microsoft® Dynamics CRM, CRMGamified® 2013.

By www.gammify.com
SAN FRANCISCO MAY 13th 2013 - Professional Services Champions League (“PSCL”), together with its event partners, are delighted to announce the launch of the inaugural 2013 Gamification World Championships (www.Gammify.com).



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