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Virtual Goods Remove


February 2012
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virtual goods News

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By Sue Voyles
BodegaBid, the largest social marketplace for virtual goods, has been named a winner in the Internet category of the TiE20 Midwest Industry Awards, to be presented at the TiECon Midwest 2010 event, scheduled for Friday, Oct. 29, 2010.

By Doubloon Inc.
Doubloon and Rocketeer Games announce of the the first ever real time action games on Facebook: Red Crucible.

By Elizabeth Olson
Online game developer InstantAction has unveiled Instant Jam, first-ever console-quality, online music rhythm game that is embeddable on any web site, and can be played with anyone's music collection.

By Eric Gonzalez
Doubloon, provider of the first virtual goods pricing optimization platform for gaming companies, announced today its integration with new Facebook game, Inheritance.

By SiXiTS
Global new-media production company, SiXiTS announces its formation with the opening of its first U.S. based office in California. Announces private beta partnership to produce and develop social games using the Sibblingz Social Gaming Framework.

By Darwin Jerome
Actionjetz, the popular brand of online airplane games and diecast jets has launched its mobile payment system using Allopass. The goal is to enable kids aged three and up to shop online for virtual goods.

By Wild Pockets
Two games developed on the Wild Pockets platform leverage virtual currency to generate revenue. The games are SAS: Zombie Assault 3D and Gunship Guardian.

By Fortumo.com
Fortumo, the rising mobile payment platform, has announced its service debut in Hong Kong (fortumo.hk) . With this recent roll-out, Fortumo is covering now major Chinese-speaking markets, including China, Hong Kong, Malaysia and Taiwan.

By Brainwave Studios LLC
Animated Autos emerge as most requested Virtual Goods purchase

By Nic Mitham, KZero
The latest research published by KZero shows that total registered accounts for the virtual worlds sector reached 579m in Q2 2009.





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