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| virtual world News+ XML/RSSBy CyberAgent America, Inc. Pico World brings official Hatsune Miku items to Virtual World and Social Game Players By SqwishLand LLC The popular kid-friendly virtual world, SqwishLand.com, launched an exciting in-game dashboard that gives players a new and convenient way to interact with other players and navigate through the game’s features. By Connected Studios, Inc. New music, items, games and innovative features are coming to the ToonsTunes Universe! By Sqwishland Good news for Sqwishland Pinoy fans! Sqwishland is extending the Play and Win: Sqwishland Pinoy Contest until June 30, 2011. By Daden Limited World Finder, has been created by virtual world specialist's Daden Limited to help businesses and organisations choose between competing platforms for their projects. By 3D CHAT Virtual World premiers from 3DChat to provide a leader in online MMOs and to change the way of interaction on the internet from distance learning to dating. By Sqwishland Making it easier for kid fanatics to purchase virtually, Sqwishland.com, the most popular virtual world for kids, has teamed up with the virtual currency provider, Zeevex. By Ten23 Creative Ten23 Creative successfully designed and produced VMware’s corporate exhibition footprint for VMWorld 2010 North America and Europe. Design emphasized an open, interactive, collegial space that maximized engagement opportunities. By Troy Hipolito Making award winning virtual words is not exactly easy. I is almost rocket science. But now we built the science kit, and it is called "ISO MOVeS". Software that makes things like massive multiplayer games, virtual words, MMORPGs and social games. By bluecc Have you heard about this thing Plus Love, right? The Nintendo DS system dating simulator is apparently great in Japan, giving the opportunity to ch... By Sentinel Media Group LLC Furry Fable is a new Massive Multiplayer Online World created by Sentinel Media Group LLC. By Evan Young, New Vision Software, Incorporated SofTutor for Second Life (academic) gets teachers and students up to speed in Second Life's free virtual 3D world in minutes, freeing teachers to focus on teaching their student and explore the learning capabilities of the virtual world. By Larkin/Volpatt Communications IMVU members 18 and over can now access Zoosk to search more than 50 million singles worldwide By Larkin/Volpatt Communications Virtual goods match the brand’s fashionable, value-priced apparel and accessories to target young women in IMVU By Larkin/Volpatt Communications Seasoned technology entrepreneur brings 25 years experience to virtual world’s board By This Device On Sunday Oct 4 at 8:00pm PDT, San Francisco band This Device will present a mixed-reality concert, merging the real world with the virtual world. The interactive 3D virtual world Second Life has become a mecca for live music concerts of all types. By Susan Stoebner Virtual Museum of Robots Screens Sci-Fi Web Series, Space Hospital, as part of its Friday Night Flicks By Michael Volpatt Partners with Alloy Media + Marketing and Hires Danny Wright as Head of Sales By Jules Vos Launching beta today, SketchWorlds is an affordable virtual world platform that lets users create their own Virtual Worlds, which can be useful in various industries such as tourism, real estate and fields such as product development and prototyping. By Nu Ko Mi Inc. David Wisotzky, Xivio's Virtual World CEO announces his departure from the company to join Nu Ko Mi Inc. As part of this software developing firm, Wisotzky will lead future projects regarding Virtual World developing and Social Networks. By Brainwave Studios LLC Poll results from Kid’s virtual world “Franktown Rocks” reveal surprising insights. By Two Animators! LLP Two Animators! LLP (2A!) has been hard at work designing “SifakaWorld.com.” The site, which is a wildlife-themed virtual world, is having a direct and significant impact on wildlife preservation. By 8D World, Inc. 8D World released the world's first virtual world, Wiz World Online (www.wizworldonline.com), for global English learners on April 28, 2009. The virtual world leverages powerful speech technologies to help learners improve their oral English. By Daden Limited Following a thorough application and vetting process, Daden Limited has been accepted into Linden Lab's new Gold Solution Provider Program. By Liz Kronenberger: 404.771.8724 Feeding Healthy Foods to the Underserved Comes to Virtual Life on Elf Island: Kids’ Gaming Provides Fresh Produce to 100 Families in California By Optiontradingpedia.com Top Options Trading Site, Optiontradingpedia.com, Forsakes Classic Forums & Communities For Virtual Reality. By Steve Cropper This edition of Life On Line focuses on recent developments in Tibet where news is hard to come by. SpaceJunky dedicates the song ‘Temple of Love’ to the hope that the Dalai Lama may one day return to Tibet. By Revnjenz LLC Revnjenz® are fast, sleek, and sporty street racers that come to life once you enter your personalized "Secret Code" which is hidden on the back of your collectible driver's license. By Shidonni Shidonni, the free to play virtual world for kids based on creativity and imagination, is launching an open beta of its online game's premium version. By VestGame Entertainment VestGame Entertainment and Zownder.com are announcing the details of the first screenshot competition for VestGame's popular free massively multiplayer online game, World of Kung Fu. By Daden Limited Daden Limited & Southampton Solent University (SSU) announce the launch of SSU's Second Life (SL) island 'Solent Life'. The campus has been developed as both a teaching platform & to showcase the work of students within the creative industries. By Monogram Virtua Entertainment June 14 - Monogram Virtua Entertainment Sponsors The First Annual Second Life Apparel Exhibit At Their Virtual Convention Center By SLCN - Second Life Cable Network Special Metanomics with Mitch Kapor on the impact to virtual world Second Life in response to Rosedale stepping down as CEO. By SLCN - Second Life Cable Network A new half-hour television show filmed entirely in Second Life debuts on SLCN. REAL BIZ in SL is part talk show, part tour featuring real world companies and organizations with a presence in the 3-dimensional virtual world of Second Life. By Stanford University Public invited to join top virtual community minds in dialogue about Virtual World and Second Life issues By SLCN - Second Life Cable Network SLCN will provide a live broadcast of the upcoming black-tie Revolutionary Fashion Event in Second Life hosted by Brightfield Virtual on January 12, 2007 from 1 to 4 pm SLT. By SLCN - Second Life Cable Network SLCN will provide a live broadcast of Neil Strauss as he conducts a reading from his book The Rules of the Game in Second Life on Sunday, January 13, 2008 from 12 pm to 3 pm SLT. By SLCN - Second Life Cable Network SLCN simulcast talks in depth about outreaching effect and implications of recent Linden Lab financial sector policy change and the frenzy Second Life residents are in as a result of this development. By Elmed Medicomat Ltd., Welcome to Virtual Wide Web™, the Home of Virtual Private Domain™ and Business Networking Virtual World. This is your second chance to register domains like business.com, games.net or money.com. Advertise and talk while you browse the Web. By Elmed Medicomat Ltd Virtual Wide Web (VWW)™ is the simulation of a real World Wide Web (WWW) space, and is a virtual environment used for serving Web pages via virtual links. This is your second chance to register domains like business.com, games.net or money.com. By SearchBoise.com Google has chosen two 3D models which were created by SearchBoise.com for inclusion into their Best of 3D Warehouse layer inside of Google Earth. By Brightfield Virtual Brightfield Virtual is a marketing company that helps companies acclimate themselves, establish a first or continued presence in Second Life, build facilities, manage operations, and launch successful, culturally-sensitive marketing campaigns. By Brightfield Virtual Brightfield Virtual is a marketing company that helps companies acclimate themselves, establish a first or continued presence in Second Life, build facilities, manage operations, and launch successful, culturally-sensitive marketing campaigns. By Great America Networks Conferencing, LLC A new full service audio conferencing solution has arrived in Second Life. Great America Network Conferencing (GANC) unveiled its full service conference packages to companies or groups that want to hold large meetings in Second Life. Page:
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