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| virtual worlds News+ XML/RSSBy Harrisburg University of Science and Technology Attend LEEF, which is scheduled to occur May 3 and May 4, to learn about best practices in the design, development and implementation of games, simulations and virtual worlds for learning and work. By Daden Limited Immersive learning visualisation specialists Daden Limited (Daden) are seeking input from trainers and educators to help formulate the "next generation" of their award winning exercise authoring system for virtual worlds, PIVOTE. By Harrisburg University of Science and Technology Alternate Reality Games (ARGs) combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. By Harrisburg University of Science and Technology Students enrolling in HU's Designing Games & Simulations can earn 3 graduate credits. This project-based graduate course focuses on applying game & simulation design strategies to increase context, motivation, engagement & learning outcomes. All Press ReleasesBy Raider Publishing International Raider Publishing International announces the release of C U 2mrow @ 9 by Deepal Saxena. By Daden Limited The results of an Authoring Tools for Immersive Training survey have been released by Daden. By Harrisburg University of Science and Technology Attend LEEF, which is scheduled to occur May 3 and May 4, to learn about best practices in the design, development and implementation of games, simulations and virtual worlds for learning and work. By Daden Limited Immersive learning visualisation specialists Daden Limited (Daden) are seeking input from trainers and educators to help formulate the "next generation" of their award winning exercise authoring system for virtual worlds, PIVOTE. By Revolver PR The hugely successful Horrible Histories® books and TV series have been brought to life in a brand new virtual world, created for Scholastic using an entirely new technology created by Huzutech. By Harrisburg University of Science and Technology Alternate Reality Games (ARGs) combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. By Kimberly Winnington Immersive Second Life experience, The Virtual Mine, receives an Emmy Nomination. By Harrisburg University of Science and Technology Students enrolling in HU's Designing Games & Simulations can earn 3 graduate credits. This project-based graduate course focuses on applying game & simulation design strategies to increase context, motivation, engagement & learning outcomes. By Martine Parry Leading senior executives, innovators and thought-leaders in 'Enterprise 2.0 and beyond' from across training, sales, marketing & collaboration come together to discuss how they're meeting the demands of global trends: Gen Y & Z, technology & markets By Harrisburg University of Science and Technology The annual event is ideal for training and development professionals, e-learning designers and developers, educators and instructors, and game designers and developers. By Harrisburg University of Science and Technology Attendees of the 2011 Learning and Entertainment Evolution Forum (LEEF) will explore leading edge applications of serious games with industry experts and peers during the event, which is set for is set for June 16-17 at Harrisburg University. By Harrisburg University of Science and Technology LEEF 2011 will explore leading edge applications of serious games with industry experts and peers during the event, which is set for is set for June 16-17 at Harrisburg University of Science and Technology in PA. By Daden Limited Planners, developers, builders and architects should be looking to virtual worlds to provide a whole-life model of their project according to a white paper released by virtual worlds solutions provider Daden Limited. By Caspian Learning Bohemia Interactive Simulations and Caspian Learning unveiled their brand new industry-changing military simulation technology, VBS Worlds, last week at I/ITSEC, Florida. By Harrisburg University of Science and Technology Learning & Entertainment Evolution Forum 2011 June 16-17, 2011 Cost: Early Bird Registration is $295 Keynotes, workshops, case studies, exhibits Theme: Games, Virtual Worlds, Simulations as Work Solutions www.GoLEEF.Com By Daden Limited A new white paper on the future of virtual worlds has been released by virtual worlds and chatbot solutions provider Daden Limited. By Sand Castle Studios Environmental Documentary Deep Down Launches Interactive Virtual Mine in Second Life for Communities and Educators to Take Action in Solving the Power Crisis By Caspian Learning The world’s leading 3D immersive simulation design and authoring technology company, Caspian Learning, today announced a formal knowledge partnership with the leading research and advisory services firm in enterprise learning, Bersin & Associates. By Nunook Interactive With over one hundred multiplayer games, BrainNook is a great way for kids to develop foundational skills in mathematics and language while having fun By Steve Infanti The impact of games, simulations and virtual worlds on work and education is the theme for the 2011 Learning and Entertainment Evolution Forum (LEEF), which is scheduled to occur June 16-17 at Harrisburg University of Science and Technology in PA. By Caspian Learning Serious Games Design and Technology Company, Caspian Learning, today showed their support for the ISU’s Game Development Competition by announcing that they will supply ISU students with extended free trial licences to award-winning Thinking Worlds By Eric Gonzalez Doubloon, provider of the first virtual goods pricing optimization platform for gaming companies, announced today its integration with new Facebook game, Inheritance. By Caspian Learning 3d Simulation Software and Serious Games Authoring Tool, Thinking Worlds, plays its part in facilitating language learning and cultural development in 2 day workshop in Malaysia delivered by the Serious Games Institute. By Revolver PR The Virtual Policy Network's 2010 Digital Interactive Symposium Edinburgh, focusing on the intersection of law, computer games & traditional media, is taking place on August 27th at Edinburgh University. By Daden Limited An innovative new way of linking small businesses with Universities has been launched by virtual worlds solution provider, Daden Limited. By Harrisburg Univesity of Science and Technology Hundreds of people will converge this week at Harrisburg University for a two-day event devoted to showcasing how games, simulations and virtual worlds can provide an effective learning experience. By Simcountry Bilthoven, The Netherlands, June 1. W3creative.com the creator of the simcountry game announces the release of its latest version. Including Space travel and much more! By Koinup srl Koinup, the virtual worlds social network, launches 3D Wallpapers, the application for Ovi Store that allow users to set as wallpapers hundreds of virtual worlds screenshots, 3d artworks and avatars pictures By reports-research.com This IDATE report explores the technological and economic environment of the 3D Web, from the partial use of 3D to fully three-dimensional universes. By Harrisburg University of Science and Technology Two leaders at adopting games, simulations and virtual worlds for learning will be among the keynote speakers at LEEF 2010, set for June 17-18 at Harrisburg University of Science and Technology in PA. By movement-for-account-corpses.de After a five-month expedition through abandoned sectors of Second Life, a group of literary explorers has returned safely to First Life. On the-last-days-of-second-life.de they introduce i.e. the recently deleted island of the News-Agency Reuters. By Geomagic, Inc. London Evening Standard readers will get more than their newspaper today: they’ll be offered a DVD from a company called Near that transports them to the West End of London without leaving their homes. By Matt Inertia for Outso Mixm8 is an online music community and social world currently in development by Outso. The world will cater for a wide range of music fans, from all walks of life, with the focus on bringing these individuals together due to common musical interests. By TBD Consulting, Inc. On November 2, TBD Consulting will host the grand opening of the Learning Innovation Campus (LIC), a unique learning incubator in the virtual world of Second Life®. The event will be held at 11am PST and 5pm PST in Second Life®. By Brainwave Studios Longest-running virtual Halloween Trick or Treat and Costume Party to kick off on Oct. 23rd. By TBD Consulting, Inc. The ASTD San Diego chapter has selected Jonena Relth, Esther Groves and Mike Abrams as session presenters for the upcoming November 4, 2009 conference entitled Your Turn to Learn. By TBD Consulting, Inc. On November 2, TBD Consulting will launch Learning Innovation Campus (LIC), a unique learning environment in the virtual world of Second Life®. By Brainwave Studios LLC Animated Autos emerge as most requested Virtual Goods purchase By Brainwave Studios Tweens learn recycling concepts in virtual world play with “Recycle Quest” By TBD Consulting, Inc. The ASTD Cascadia chapter has selected Mike Abrams as one of their general session speakers for the upcoming September 23-24 conference titled The Evolution of Learning. Metaplace Screens Virtual Worlds Documentary,gives U.S. Audiences Their First Look At Revealing Film By Mark de la Vina “Another Perfect World” illuminates the intersection of the virtual universe and real life By Nic Mitham, KZero The latest research published by KZero shows that total registered accounts for the virtual worlds sector reached 579m in Q2 2009. By Mediafreaks Pte Ltd In less than 6 months, a brand new virtual world for kids will launch to children worldwide. Already gaining traction and buzz online, it is looking for cross platform collaborations in the form of animation, video games and publications. By Daden Limited A new virtual reality version of the Apollo 11 landing has been created in Second Life (TM) by Birmingham UK based virtual world specialists Daden Limited. By Mediafreaks Pte Ltd Exploring our planet and beyond in an exciting, positive and interactive way is what The Travels of Wiglington and Wenks Virtual World promises - a joint venture between John Bittleston & Eliza Quek and MediaFreaks Cartoon Pte Ltd. By Larkin/Volpatt Communications Partnership with InComm extends IMVU virtual currency to more than 4,900 Rite Aid Stores in 31 states nationwide By Daden Limited A new way of bringing information together and sharing it amongst users has been launched today by Birmingham based virtual worlds consultants Daden Limited. By Knexus Knexus Digital has teamed up with Mary Ellen Gordon, MD at Market Truths to provide insights on media exposure via ‘Habbo Hotel’, ‘Second Life’ and the like! By Bob Little Research is pushing back the frontiers of e-learning, allying the real and virtual worlds to enhance the learning experience. By Sherlyn Lee Knexus Digital, the essential digital marketing resource, has released an online video explaining how to engage and target the right audience via in-game marketing! | ||||||||||||||||||||||